About Me
I am a 3D Artist with 3 years professional experience in Medical Simulation Design working closely with Nurse Educators and Subject-Matter Experts with an additional 4 years experience in a Leadership and 3D Gameplay Animation role. My skills range from 3D Animation,3D Character Modeling, 3D Texturing, 3D Character Rigging, and 3D Hard Surface Prop/Environment Modeling with additional training in VR/AR technologies. Additionally, I have heavily assisted in the creation of new Standard Operating Procedures (SOPs) for existing and future animators. I have a professional familiarity working in an AGILE Framework environment as well as Version Control Software such as Plastic and GitHub.
My software skill knowledge includes various Autodesk products such as Maya (for 3D asset creation and Keyframe Animation) and Motionbuilder (for Motion Capture data acquisition and retargeting). I am additionally proficient in the Adobe Creative Suite including Adobe 3D Painter for various texturing assignments, 2D graphic design and creation, and motion graphics through Adobe AfterEffects.