Portfolio
About Me
As a seasoned Visual Designer with a focus on Simulation Design and 3D Art, I bring a keen eye for detail and a strong track record of collaboration. I specialize in crafting realistic 3D characters, animations, and props using industry-leading software such as Autodesk Maya and MotionBuilder, complemented by my knowledge of version control systems like Plastic and GitHub.
From designing interactive props to bringing 2D concepts to life, I excel at pushing creative boundaries while adhering to project goals within an AGILE framework. My expertise spans both hand-keyed and motion capture animation techniques, with a solid understanding of 3D character rigging and skinning. Additionally, I have training in VR/AR technologies and experience in developing new Standard Operating Procedures (SOPs) to enhance 3D animation pipeline workflows.