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About
Graphics

About Me

As a seasoned Visual Designer with a focus on Simulation Design and 3D Art, I bring a keen eye for detail and a strong track record of collaboration. I specialize in crafting realistic 3D characters, animations, and props using industry-leading software such as Autodesk Maya and MotionBuilder, complemented by my knowledge of version control systems like Plastic and GitHub.

From designing interactive props to bringing 2D concepts to life, I excel at pushing creative boundaries while adhering to project goals within an AGILE framework. My expertise spans both hand-keyed and motion capture animation techniques, with a solid understanding of 3D character rigging and skinning. Additionally, I have training in VR/AR technologies and experience in developing new Standard Operating Procedures (SOPs) to enhance 3D animation pipeline workflows.

3D Animation

3D Animation
3D Environment Modeling

3D Environment Modeling

3D Character Development

3D Character Development

3D Prop Modeling

3D Prop Modeling

Animation Demo Reel