About Me
As a seasoned Visual Designer specializing in Simulation Design and 3D Art, I bring a meticulous eye for detail and a track record of collaborating with Subject-Matter Experts and Industry Educators. My focus lies in crafting realistic 3D Characters, Animations, and Props for virtual simulations. From designing interactive props, creating lifelike characters and environments from 2D concepts, to creating hand keyframe and motion captured animations, I excel in pushing creative boundaries while meeting productivity and quality goals set forth by the company. I have additional understanding of the 3D Character Rigging and Skinning pipeline as well as training in VR/AR Technologies. I also have previous experience establishing new Standard Operating Procedures (SOP’s) for an updated 3D Animation pipeline workflow and have professional experience with AGILE Framework practices and Version Control software handling (Plastic, GitHub, etc.)